Example Combats
Melee
Close Combat
Ranged
GURPS
General
Tidbits
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Thrusting Broadsword/Leather Armor VS.
FULL OPTIONS
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ST: | 12 | HP: | 12 | Size Modifier: 0 | |
DX: | 10 | Will: | 10 | Encumbrance: 0 (22 lbs.) | |
IQ: | 10 | Per: | 10 | Basic Speed: 5.5 | |
HT: | 12 | FP: | 12 | Basic Move: 5 | |
Thrust: 1d-1 | Swing: 1d+2 |
Dodge: 8 | Parry: 10 | Block: - |
Armor: Leather Armor (DR 2 torso, groin, 10 lbs.), Heavy Leather Sleeves (DR 2 arms, 2 lbs.), Heavy Leather Leggings (DR 2 legs, 4 lbs.), Boots* (DR 2 feet, 3 lbs.) [* flexible]
Thrusting Broadsword: 1d+3 cut/1d+1 imp; Reach: 1; Parry: 0, ST: 10 (3 lbs.)
Skills: |
Broadsword - 14 (DX+4) |
Ads/Disads: |
ST: | 12 | HP: | 12 | Size Modifier: 0 | |
DX: | 12 | Will: | 10 | Encumbrance: 0 (24 lbs.) | |
IQ: | 10 | Per: | 10 | Basic Speed: 5.5 | |
HT: | 10 | FP: | 10 | Basic Move: 5 | |
Thrust: 1d-1 | Swing: 1d+2 |
Dodge: 8 | Parry: 11 | Block: - |
Armor: Leather Armor (DR 2 torso, groin, 10 lbs.), Heavy Leather Sleeves (DR 2 arms, 2 lbs.), Heavy Leather Leggings (DR 2 legs, 4 lbs.), Boots* (DR 2 feet, 3 lbs.) [* flexible]
Mace: 2d+1 cr. (converted from 1d+5 cr., B269); Reach: 1; Parry: 0U, ST: 12 (5 lbs.)
Skills: |
Axe/Mace - 16 (DX+4) |
Ads/Disads: |
The opponents again face one another in a gladiatorial arena, though this time they are 2 yards apart to begin.
The characters' Basic Speeds are tied, so the higher DX goes first (Zach).
Spends 2 Movement Points (MP) to move forward 2 hexes, turn is immediately interrupted by Zach's "Wait (Attack)" maneuver.
Rolls 3d6 against his Axe/Mace skill of 16 and gets 15 - a hit (Arthur is unable to defend, as he is doing an All-Out Attack).
Since he didn't specify a Hit Location, the attack defaults to the Torso (B369). Zach rolls 2d+1 for damage and gets a total of 7.
Arthur rolls 3d6 against his effective Broadsword skill of 14 (-4 for Shock, +4 for All-Out Attack (Determined)) and gets 9 - a possible hit.
Rolls 3d6 against his effective Axe/Mace skill of 12 (-4 for Shock) and gets 13 - a miss.
Rolls 3d6 against his effective Broadsword skill of 16 (+4 for All-Out Attack (Determined), -2 for Hit Location: Right Arm) and gets 11 - a possible hit.
Zach's Right Arm is now Crippled (optional, Accumulated Wounds, B420) - he drops his mace, and temporarily has the One Arm disadvantage. As "any crippling injury is also a major wound", Zach must check for Knockdown and Stunning (B420).
He rolls 3d6 against his HT of 10 and gets 11 - he falls down prone and suffers Stun. As he now has less than 1/3 his HP, his Move and Dodge are also halved.
Rolls 3d6 against his HT of 10 and gets 8 - he will be able to act normally on his next turn.
Rolls 3d6 twice against his Broadsword skill of 14 and gets 13 and 10 - two possible hits.
5 points of cutting basic damage to the Face - 0 DR leaves 5 points of penetrating damage. 5 points x the 1.5 wounding modifier for cutting damage = 7.5, rounded down to 7 points of damage. Zach's HP are further reduced to -12, and he must make an immediate HT check to avoid death.
Rolls 3d6 against his HT of 10 and gets 13 - Zach dies.
Since the combat did not last longer than 10 seconds, Arthur does not lose any Fatigue Points (B426). As his wounds were crushing wounds, he will not need to check for further bleeding (optional, Bleeding, B420).