Example Combats
Melee
Close Combat
Ranged
GURPS
General
Tidbits
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Sniper Rifle, .338/Normal Clothing VS.
Ranged Combat - Example Two (discussion) (PDF)
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ST: | 10 | HP: | 10 | Size Modifier: 0 | |
DX: | 14 | Will: | 10 | Encumbrance: 0 (21.5 lbs.) | |
IQ: | 10 | Per: | 10 | Basic Speed: 6 | |
HT: | 10 | FP: | 10 | Basic Move: 6 | |
Thrust: 1d-2 | Swing: 1d |
Dodge: 9 | Parry: - | Block: - |
Armor: Normal Clothing* (DR 0 arms, legs, torso, groin, 2 lbs.), Shoes* (DR 1 feet, 2 lbs.) [* flexible]
Sniper Rifle, .338: 9d+1 pi; Acc: 6+3; Range: 1500/5500; RoF: 1; Shots: 4+1(3); ST: 11B; Bulk: -6; Rcl: 4 (17.5 lbs.)
Skills: |
Guns (Rifle) - 22 (DX+8) |
Ads/Disads: |
ST: | 10 | HP: | 10 | Size Modifier: 0 | |
DX: | 10 | Will: | 10 | Encumbrance: 0 (20 lbs.) | |
IQ: | 12 | Per: | 10 | Basic Speed: 5 | |
HT: | 10 | FP: | 10 | Basic Move: 5 | |
Thrust: 1d-2 | Swing: 1d |
Dodge: 8 | Parry: - | Block: - |
Armor: Tactical Vest w/ Trauma Plates (DR 35/28 torso, DR 12/5* groin, 18 lbs.), Normal Clothing* (DR 0 arms, legs, torso, groin, 2 lbs.), Shoes* (DR 1 feet, 2 lbs.) [* flexible]
Skills: | |
Ads/Disads: |
As Zach will be unaware of the attack, he'll have no chance to take action until after the first shot. Arthur lays prone with his weapon Ready, and begins Aiming as soon as Zach leaves his house.
The weapon's Accuracy is "6+3", meaning the weapon itself has an Accuracy of "6", and the scope gives an additional "+3" after aiming for an equal number of turns (B412).
This turn of Aim gives a total bonus of +6 (for the weapon itself, no scope bonus yet).
This turn of Aim gives an additional bonus of +1 for continued Aiming.
This turn of Aim gives an additional bonus of +1 for continued Aiming and +3 for the scope.
Arthur rolls 3d6 against his effective Guns (Rifle) skill of 14 (+1 for All-Out Attack (Determined), +1 for bracing, +9 for Accuracy (weapon and scope of "6+3" combined), +2 for Aiming (3 seconds), -7 for Hit Location: Skull, -14 for 500 yards range) and gets 12 - a hit (as Zach gets no defense).
Arthur rolls 9d+1 for damage and gets a total of 32.
This amount of damage negates the need for any further rolls - Zach is well below -5 x HP, the threshold of automatic death, and is even beyond -10 x HP, "total bodily destruction" (B419).