The Mook.Net Logo
Blog RPGs Home
"Something Wicked This Way Comes"

Characters

Logs

General

Tidbits

Kelly Blake

"A young barmaid at the Stone Hearth", played by Michele.

At the Beginning | At the End

After character creation:

Kelly Blake
Name:Kelly Blake
Race:Human
Player:Michele Stuart

Attributes
9ST
13DX
13IQ
11HT
10Will
10Fright Check
11Fatigue
9Hit Points
6Speed
6Move
10Vision
10Hearing
10Taste/Smell
0Swim
0PD
0DR
6Dodge
0Parry
0Block

Advantages
5Appearance: Attractive
15Intuition
30Luck (+2)
15Magery

Disadvantages
-15Absent-Mindedness
-10Impulsiveness
-5Repressed Memory

Quirks
-1Likes eel
-1Likes jewelry
-1Loves clarry
-1Vomits after bloody battles
-1Wears bells

Skills
131.0Area Knowledge (Baldur's Gate)
120.5Area Knowledge (Waterdeep)
101.0Carousing
131.0Knife
121.0Streetwise

Points
60Attributes
65Advantages
-30Disadvantages
-5Quirks
4.5Skills
94.5Total


GURPS(R) Character Assistant 2.11b7 Copyright 1995-1997 Armin D. Sykes. All Rights Reserved.
GURPS is a registered trademark of Steve Jackson Games Incorporated, used by permission. All rights reserved.

As she ended the game:

Kelly Blake
Name:Kelly Blake
Race:Human
Player:Michele Stuart

Attributes
9ST
13DX
13IQ
11HT
10Will
13Fright Check
11Fatigue
9Hit Points
6Speed
6Move
10Vision
10Hearing
10Taste/Smell
1Swim
0PD
0DR
6Dodge
0Parry
0Block

Advantages
5Appearance: Attractive
6Fearlessness (+3)
15Intuition
30Luck (+2)
35Magery (+3)
15Natural Spellcasting

Disadvantages
-15Absent-Mindedness
-10Delusion ("Everyone close to me dies")
-10Impulsiveness
0Repressed Memory (bought off)

Quirks
-1Likes eel
-1Likes jewelry
-1Loves clarry
-1Vomits after bloody battles
-1Wears bells

Skills
131.0Area Knowledge (Baldur's Gate)
120.5Area Knowledge (Waterdeep)
158.0Axe/Mace
101.0Carousing
142.0Knife
121.0Language (thieves' cant)
132.0Stealth
121.0Streetwise
152.0Swimming

Spells
176.0Ignite Fire
141.0Itch
154.0Shatter (-4)
154.0Teleport Other (-4)

Points
60Attributes
106Advantages
-35Disadvantages
-5Quirks
18.5Skills
15Spells
159.5Total

Notes

Knife: 1d-3 cut/1d-2 imp

"Heartseeker": 1d+4 cut

Fire damage (normal clothing):

4 hits of fire damage at once, or "Ignite Fire" at its third level, will set fire to part of a victim's clothing. This is very distracting (DX-2) and does 1d-4 damage/turn. Anyone may put out the fire by beating it with his hands (takes 1 turn if a DX roll is made).

10 hits of fire damage at once (not possible with "Ignite Fire") will ignite all the victim's clothes, doing 1d-1 damage/turn. This can only be put out if the victim rolls on the ground for 3 seconds or jumps in the water; he may do nothing else while on fire (unless somehow protected from flame).

Fire damage (armor):

Armor is good protection against fire attacks; clothes under armor are almost impossible to ignite, and will not stay lit. Clothing over armor can be ignited, but the armor would protect as normal (that is, total protection for DRx3 turns; after that, a HT roll each second to avoid 1 pt of fatigue, from the heat). The only exception is leather armor, which can be partially ignited (like "normal clothing", above) by 2 seconds of "Ignite Fire" at level 3 or 4.


GURPS(R) Character Assistant 2.11b7 Copyright 1995-1997 Armin D. Sykes. All Rights Reserved.
GURPS is a registered trademark of Steve Jackson Games Incorporated, used by permission. All rights reserved.
There are 10 types of people, those that understand binary and those that don't
-- unknown