Your First Spells
Happy Thursday, the day when GURPS goodness descends upon us from all over the web! Because the basic posts of the “New to GURPS” series were limited to things found in GURPS Lite, we haven’t yet talked about spells, something […]
Happy Thursday, the day when GURPS goodness descends upon us from all over the web! Because the basic posts of the “New to GURPS” series were limited to things found in GURPS Lite, we haven’t yet talked about spells, something […]
I’ve been tinkering around with how I run GURPS lately, even more than usual, and here’s my first quick thought: using Fate Aspects as GURPS Advantages. I like the concept of Aspects, of having these descriptive tags for your character […]
Happy GURPS Day! Now that we have completed the basic posts in the “New to GURPS” series, we’re moving on to the intermediate series and leaving GURPS LiteĀ behind. In its place, we’re cracking open the full GURPS Basic Set, “Characters” […]
The latest issue of Pyramid magazine has another article on “pointless” character creation, this time for Monster Hunters, putting me in that frame of mind — so, I whipped up an archetypical fantasy party (at the “Heroic” level) using my […]
Welcome, GURPSers, to the final basic post of the “New to GURPS” series! The series will continue in the weeks ahead, but we’ll be expanding past GURPS Lite andĀ out into the actual GURPS Basic Set, Characters and Campaigns. Today, Rex‘s […]
Part 1 of this postĀ looked at nailing down the adventure idea, expanding it a bit, coming up with someĀ pre-gen characters, and starting to flesh out the details, which is the step continuing here. Remember, if youāre just looking for the […]
Thursday is GURPS Day! And we will definitely be getting our GURPS on, but I’ve had to change up the schedule a bit. I attended the ever-wondrous Gateway 2015Ā convention this past weekend, and had planned to post a recap of […]
Thursday is GURPS Day, and once again we will be heaping abuse upon our basic example character, Rex, in pursuit of creamy good GURPS knowledge. Now that we’ve touched on how combat works a bit, today we’ll see how a […]
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