PCs as Ship Crew, Part 2
And a wonderful GURPSDay to you all! Thanks for including Game Geekery in your RPG reading circuit. Today is a follow up to the popular “PCs as Ship Crew” post from a few weeks back, which generated quite a bit of […]
And a wonderful GURPSDay to you all! Thanks for including Game Geekery in your RPG reading circuit. Today is a follow up to the popular “PCs as Ship Crew” post from a few weeks back, which generated quite a bit of […]
A most lovely GURPSDay to all! Time once again to enjoy the bounty of GURPS goodness that Thursdays bring. One of the generous and so-appreciated Game Geekery Patrons recently asked me about tips for running an in-store GURPS demo, which is a […]
Whee! Happy GURPSDay! So, I’ve been thinking… “A small ship’s crew living and working together from job to job” is pretty close to perfection as far as setups for an RPG go. I mean, it’s got everything, whether it’s in space or […]
Another GURPSDay, folks, another ocean of super-delicious GURPS material to swim in! I hope you had a fun and relaxing long weekend (if you had one). Myself, I was enjoying the people and games (and sleep… lots and lots of glorious sleep) […]
Happy GURPSDay to all! Today is the third and final post on creating the “Beware the Boogeyman” game for a convention at the end of the month (here are parts one and two if you need to catch up). Due to an […]
Another GURPSDay, another avalanche of great GURPS material from all across the web! Here at Game Geekery, I’m posting Part 2 of “Creating ‘Beware the Boogeyman‘” from the “Adventure Creation” series. Last week, I set down some very broad ideas […]
Happy GURPSDay! It’s once again time to feast on all the GURPS-y Goodness that Thursdays bring. Meanwhile, the Gamex 2016 convention is coming up in just about a month, so I started thinking about what game to run. I eventually […]
Gargantuan GURPSDay greetings, GURPaholics! In “Streamlining GURPS” parts One and Two, I talked about a host of rules tweaks and options for speeding up combat at the table. This post is about streamlining as well, but through the use of tokens […]
Happy GURPSDay, GURPS aficionados! This past weekend was the always fun Orccon convention, where I ran an adventure set in my multi-dimensional city of Locus. The players all seemed to have a great time, and their feedback on the setting was […]
Happy GURPSDay, Children of the GURPS! In direct contradiction to the tips I’m about to post, I am crazy far behind in my game prep for Orccon, especially considering I’m GMing in the first slot which is less than 48 […]
Happy GURPSDay, GURPS fanatics! I hope your week since the last post has been filled with games and good times. So… monsters and foes. Despite what I frequently hear both online and off, GURPS does have stats for a bajillion […]
Happy Thurpsday, all you GURPS-heads and gamers! One of the most popular Game Geekery posts from 2015 was the exhaustive peek inside “My GM Kit.” Since that time, lo’ these 11 months, I have picked up more than a few […]
Howdy, Folks! Had a quick thought on character creation to throw out there, after reading a thread at the forums about paring down the GURPS skill list. I’m trying to not always be the hippie-GURPS GM, but I’m wondering if […]
Happy Thurpsday, and welcome to another weekly dose of GURPS-y goodness! Today I’d like to share a few more thoughts on streamlining your games to go along with last week’s post and some of the others I’ve posted previously. First, let’s talk […]
Happy Thurpsday, folks! Today’s musings and random neuron misfirings are about streamlining GURPS at the table, while you’re running it. It is known, far and wide, that GURPS is “mah jam,” and I love how detailed it can be when I want […]
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