Your First Melee Combat
Welcome back, GURPers (GURPies? No…), to another post for anyone “New to GURPS.” This week, now that we’ve learned all about skills and how to use them, we look at one specific skills subset — combat, a bit of the […]
Welcome back, GURPers (GURPies? No…), to another post for anyone “New to GURPS.” This week, now that we’ve learned all about skills and how to use them, we look at one specific skills subset — combat, a bit of the […]
Another week, another “New to GURPS” post! Apologies if you were expecting the first melee combat today — I realized that I’ve made no mention of Reaction rolls or Influence rolls up to this point and, since those mechanics are […]
Last week’s release in the “New to GURPS” series talked about using those nifty skills your character has to attempt things in the game world — hot-wiring a car, preparing the perfect rack of lamb, creating a forged painting, whatever. You basically […]
The Warriors: Come Out to Pla-ay My next convention game will be at Strategicon’s Gateway 2015 (running under GURPS 4th Edition): “When all hell breaks loose at the giant gang meeting in the Bronx, four members of “The Warriors” – […]
In the first post of the “New to GURPS” series, we used the free introductory rules in GURPS Lite to create a simple-yet-dashing cowboy, In this post, he will become our unwitting guinea pig as we explore a bit about skill […]
In this, the first post of the “New to GURPS” series, we’re going to put together a really bare-bones character to fiddle with as we take our initial steps into the GURPS playground. He won’t be a “full” character, one you […]
Welcome to the first post of my “New to GURPS” series. GURPS is a fantastically broad and simple tabletop RPG, one that can be used for all sorts of games while always maintaining the same elegant core. Spartan warriors, powerful wizards, anthropomorphic […]
In the spirit of recent posts about my GM kit and using mixed dice for GURPS, here is a look at the dice I’ve currently got rattling around in various boxes, bags, and pouches. During my “Great Purge of ’90-Something,” when […]
Spurred by a recent online discussion, I realized that I’ve mentioned these tips in various places, but maybe not all together in one place. These are just a few ways to incorporate dice of different colors and/or sizes into your GURPS […]
“What’s the best way to introduce GURPS to new players?” is an incredibly common GM question (just this weekend I came across three different conversations), so I thought I’d post some of the ways I go about it. Depending on the […]
I’ve created a very simple GURPS character sheet that I thought others might find useful — the front has the character sheet itself and a summary of the quick character creation rules from my recent “Seven-Minute GURPS Character” post; the back […]
(Note: there’s a more current version of the rules described below in this post.) Continuing with the “making GURPS quicker and more streamlined” theme of the last couple of posts, here is a submission from last year outlining a “quick and dirty” system […]
I recently posted about ways to run GURPS in the style of Fate and made mention of the GURPS PDF Power-Ups 5: Impulse Buys, saying “This would be the book for GMs looking for something like the Fate Points economy in […]
Over the past few years, I have had the great fortune to play in many, many convention games of Fate, run by some of the best GMs involved with it. It is, in a nutshell, a fantastic RPG. I often note that, […]
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