My GURPS GM Screen
I love my GM screen. It’s eight glorious pages of densely-packed GURPS goodness, with at least 90% of anything I need to run any game, any time. I often say I haven’t had to crack an actual book at the […]
I love my GM screen. It’s eight glorious pages of densely-packed GURPS goodness, with at least 90% of anything I need to run any game, any time. I often say I haven’t had to crack an actual book at the […]
Mmm, Thursday — breathe in the GURPSy goodness! Today’s original “New to GURPS” topic was on recovering from injury and wounds, but I’m bumping that until next time so we can take a look at something I’ve received a few questions […]
Happy Thursday, GURPalonians! Welcome back to “New to GURPS.” This week, we take another peek at Ranged Combat, the art of making things dead from afar (here are the first two, from the “basic” series). Last week’s post ended with the […]
Happy GURPS-Day to all, and welcome to another post in the “New to GURPS” series! We’ve seen melee combat a couple of times before, but today I’d like to add a few things into the mix that really add a […]
Another Thursday, another peek into the wonderful world of GURPS! Today we’re looking back at skills. The sections to read for everything about skills are pp. 167-173 in Characters and pp. 343-361 in Campaigns. The “Task Difficulty” section on pp. 345-346 is particularly delicious. […]
Happy Thursday, the day when GURPS goodness descends upon us from all over the web! Because the basic posts of the “New to GURPS” series were limited to things found in GURPS Lite, we haven’t yet talked about spells, something […]
I’ve been tinkering around with how I run GURPS lately, even more than usual, and here’s my first quick thought: using Fate Aspects as GURPS Advantages. I like the concept of Aspects, of having these descriptive tags for your character […]
Happy GURPS Day! Now that we have completed the basic posts in the “New to GURPS” series, we’re moving on to the intermediate series and leaving GURPS Lite behind. In its place, we’re cracking open the full GURPS Basic Set, “Characters” […]
The latest issue of Pyramid magazine has another article on “pointless” character creation, this time for Monster Hunters, putting me in that frame of mind — so, I whipped up an archetypical fantasy party (at the “Heroic” level) using my […]
Welcome, GURPSers, to the final basic post of the “New to GURPS” series! The series will continue in the weeks ahead, but we’ll be expanding past GURPS Lite and out into the actual GURPS Basic Set, Characters and Campaigns. Today, Rex‘s […]
Part 1 of this post looked at nailing down the adventure idea, expanding it a bit, coming up with some pre-gen characters, and starting to flesh out the details, which is the step continuing here. Remember, if you’re just looking for the […]
Thursday is GURPS Day! And we will definitely be getting our GURPS on, but I’ve had to change up the schedule a bit. I attended the ever-wondrous Gateway 2015 convention this past weekend, and had planned to post a recap of […]
Thursday is GURPS Day, and once again we will be heaping abuse upon our basic example character, Rex, in pursuit of creamy good GURPS knowledge. Now that we’ve touched on how combat works a bit, today we’ll see how a […]
I was tinkering with the GURPS Quick-Start Character Creation system I posted a while back, and added a few tweaks for more powerful characters. As mentioned in the original article, the system can easily be modified by changing the underlying […]
Thursday is GURPS Day! Welcome, GURP-aholics, this week we are slapping a six-shooter in Rex’s hand and sending him into harm’s way for “Your First Ranged Combat.” It’s what we do. Last week, Rex got into some fisticuffs because of an […]
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