Tarot Draw


Here is a list of the character modifiers I use for GURPS games (though easily used for any game). The process is simple- before the evening's session begins, the GM asks who (if anyone) wants to pick from the deck. That player draws a card from any standard Tarot deck and his character has to live with the consequences for that evening's entire session. At the start of the next session everyone decides again whether or not to choose, and the process starts all over again. (See, told ya it was easy).

I like this for a couple of reasons: it adds a little more variety and surprise to the game, and it simulates how everyone can have a "bad day" where they can't seem to do anything right or a "good day" where they can walk on water.

For my fantasy games I use a standard Rider-White tarot; for more modern games I use the Mage: the Ascension tarot, from White Wolf. Where the names or suits of specific cards differ I've included the names from the Mage deck in parentheses.

Cards of the Tarot

The Magician (The Mage)		Magic Resistance +4
The High Priestess		Luck +1
The Empress			+4 HP
The Emperor			+4 HP
The Heirophant			Luck +1
The Lovers			Empathy
The Chariot			+2 Dodge/Speed
Strength			+3 ST
The Hermit			-4 to all reactions
The Wheel of Fortune		Luck +2
Justice				Strong Will +4
The Hanged Man			-2 HP
Death				-4 HP
Temperance			Stong Will +2	
The Devil			Compulsive Lying
The Tower			High Pain Threshold
The Star			Unluckiness
The Moon (Luna)			Combat Paralysis
The Sun				Combat Reflexes
Judgement			Intolerance
The Fool			Perfect Balance, +1 Dodge
The World (Gaia)		+4 to all reactions

King of Swords (Dynamism)	+4 to one combat skill
Queen of Swords			+3 to one combat skill
Knight of Swords		+2 to one combat skill
Page of Swords			+2 to one combat skill
Ten of Swords			+1 to one combat skill
Nine of Swords			+1 to one combat skill
Eight of Swords			+1 to one combat skill
Seven of Swords			+1 to one combat skill
Six of Swords			+1 to one combat skill
Five of Swords			+1 to one combat skill
Four of Swords			+1 to one combat skill
Three of Swords			+1 to one combat skill
Two of Swords			+1 to one combat skill
Ace of Swords			+1 to one combat skill
				(player's choice of skill)

King of Cups (Primordialism)	+4 to one non-combat skill
Queen of Cups			+3 to one non-combat skill
Knight of Cups			+2 to one non-combat skill
Page of Cups			+2 to one non-combat skill
Ten of Cups			+1 to one non-combat skill
Nine of Cups			+1 to one non-combat skill
Eight of Cups			+1 to one non-combat skill
Seven of Cups			+1 to one non-combat skill
Six of Cups			+1 to one non-combat skill
Five of Cups			+1 to one non-combat skill
Four of Cups			+1 to one non-combat skill
Three of Cups			+1 to one non-combat skill
Two of Cups			+1 to one non-combat skill
Ace of Cups			+1 to one non-combat skill
				(player's choice of skill)

King of Wands (Questing) 	-4 to one combat skill
Queen of Wands			-3 to one combat skill
Knight of Wands			-2 to one combat skill
Page of Wands			-2 to one combat skill
Ten of Wands			-1 to one combat skill
Nine of Wands			-1 to one combat skill
Eight of Wands			-1 to one combat skill
Seven of Wands			-1 to one combat skill
Six of Wands			-1 to one combat skill
Five of Wands			-1 to one combat skill
Four of Wands			-1 to one combat skill
Three of Wands			-1 to one combat skill	
Two of Wands			-1 to one combat skill
Ace of Wands			-1 to one combat skill
				(GM's choice of skill)

King of Pentacles (Pattern)	-4 to one non-combat skill
Queen of Pentacles		-3 to one non-combat skill 
Knight of Pentacles		-2 to one non-combat skill
Page of Pentacles		-2 to one non-combat skill
Ten of Pentacles		-1 to one non-combat skill
Nine of Pentacles		-1 to one non-combat skill
Eight of Pentacles		-1 to one non-combat skill
Seven of Pentacles		-1 to one non-combat skill
Six of Pentacles		-1 to one non-combat skill
Five of Pentacles		-1 to one non-combat skill
Four of Pentacles		-1 to one non-combat skill
Three of Pentacles		-1 to one non-combat skill
Two of Pentacles		-1 to one non-combat skill
Ace of Pentacles		-1 to one non-combat skill
				(GM's choice of skill)


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